First Game of 6th 40K
Hi all.
Just a wee break from my usual Fantasy schedule to give a
rundown of my first game of 6th 40k. I've given the rule book a wee bit of a
read, but most of my "rules knowledge" has come from the
forums...good thing my opponent Ryan is a keen 40k tournament player and has a
few games under his belt...so I pretty much did whatever he said!
My list (net-list fiends please take note):
Bikerboss: PKlaw, attack squig, cyborg body
Megamek
10 Lootas
10 Lootas
5 Nobbikers: cyborg bodies
painboy
3
Pklaws
Waagh
Banner-'uge choppa (well 'uge banner that hurts when smacked around the head!)
20 Shoota Boyz: Pklaw nob, 2 Big Shootas
20 Shoota Boyz: Pklaw nob, 2 Big Shootas
10 Grots: Runtherd
Rokkitcopta
Rokkitcopta
Battlewagon:
Kannon,
4 Big Shootas, Deff-rolla
To be honest, this is not that much different from my 5th
ed list-except I have no trukks, have dakka'ed up the wagon and added more
lootas.
Ryan brought to the battle some Marines (I think Orks
call then Beakies)
Captain on bike: 2+ armour, 4+ invul, relic blade,
combiplasma
5 bikes: 2 melta, multimelta attack bike, combi flamer on
captain
5 bikes: 2 melta, multimelta attack bike
4 bikes, 2 plasma, multimelta attack bike
2 Typhoon landspeeders
2 Typhoon landspeeders
Vindicator
Vindicator
Thunderfire cannon
A rather scary list. Lots of s10 to ignore my FNP,
typhoons of dumb, bikers for speed and the thunderfire cannon to ignore the
cover saves that keep Orks in the game.
We rolled the "relic mission" (1 objective in
centre of board worth 3 VPS that can be picked up and moved by troop choices,
first blood 1VP, kill general 1 VP, unit in opposing deployment zone 1 VP) and
diagonal deployment. This is great as it
lets me put down the outhouse objective (the only roll of toilet paper left in
the sector) to give the battle a deeper meaning.
Ryan deployed first and I failed to seize the initiative
...+ there was no night fighting at the beginning...yay for me...
Ryan had a few options to get first blood. He opted to
try pound one of my boyz squads into the ground. Thunderfire cannon did most of
the work (along with frag-tastic typhoons), but the mob survived, but were no
longer an effective unit (except for last minute objective run...). One of his
bike squads makes a ballsy move and rushes to block my lootawagon from
rampaging and avoids the deff-rolla by charging the 2nd boyz squad-gotta love
fearless when wounding on 6's and the Nob cant kill a sergeant in combat (1
hit, failed to wound...). 40 Overwatch shots didn't kill anyone, but I did kill
the attackbike in combat.
My turn starts with me realising that Lootas are also
just like Orks in combat...and have a megamek in tow who can rip apart the
bikers...so they hop out of the battlewagon and charge into the combat...bikers
wiped out and first blood to me. My shooting phase starts with lootas vs the
captain's bike squad...rolled a 1 for # of shots woot. Rokkitcoptas stay
hidden. Nobbikers get shots on one of the typhoon squads and take a hull point.
Dakkawagon lets rip on the other typhoon squad and also gets a hull point with
the bigshootas (all main turret mounted with the Kannon for max shooting
awesomeness).
It had to happen sooner or later...the vindicators draw
LOS to the bikers and open up. 1 (thankfully) scatters, the other hits, I fluff
cover save, and kills 3 bikers (waagh banner, 1 Pklaw, and painboy-didnt see
the point of it when all threat shooting was s10). The 1st boyz mob takes more
hits and it shot down to 4, but they stick around. The captain's squad sees an
opportunity to kill the lootas and moves up to charge. shooting kills 2, I
overwatch (another 1 for # of shots) killing 1 = fails charge!!!!!
So ball in my court-megamek moves up to engage the
captain's bikers (yay for power weapons now being ap3). Warboss and the 2
remaining bikers rip apart a vindicator. Lootas + dakkawagon+remaining boyz+
megamek shoot at the captain's bikes...nothing. Other lootas and rokkitcoptas
shoot at the landspeeders and take 1 out. In combat I do a wound to captain,
captain does a wound back and we hold.
Meanwhile the grots start advancing on the objective...
Remaining vindicator misses the nobbikers, nobbikers pass
all coversaves from rest of army shooting at them (well all but 1 as warboss
wears a wound) and a plasmagun over heats and kills the rider! Megamek and
captain continue to miss each other.
Warboss + nobbikers vs 2nd vindicator = dead vindicator.
Lootas FINALLY roll something that isn't a 1 and only 3 can draw LOS = only 1
more shot than if all 8 had shot, but + rokkitcoptas = dead landspeeders.
Ryan's turn = hide remaining bikers and landspeeder moves
up to kill the grots=kill all but 1 + runtherd. My turn = dead landspeeder,
nobbikers have objective (with solo grot + runtherd too!) and megamek gets
another wound on the captain.
We call the game there
as there is no way Ryan can get the objective back.
So a win to the Orks! and a 100% win record for me.
Things I liked:
Vehicles in Combat-because
hull points stripped before roll on table...warboss with 6 attacks can hull
point a vehicle to a wreak before having to worry about rolling on table BOOM!
Overwatch-didn't
win me the game, but won me the momentum as it stopped the captain's charge.
Combat in general-
a whole lot easier to do with the step up system.
The amount of
terrain I placed on table- I'm a "more the merrier" kind of guy
when it comes to terrain placement. Not a fan of defined terrain lines in 40k
because it means you can actively NOT engage in it. My approach is more along
the lines of Mordheim = more cover and harder for vehicles to dominate/sit back
and gunline ftw. Still works well in 6th. Then again, if I played a marine army
I would probably like less terrain!
Pre-measuring-works in fantasy and worked here as well.
Random Charge range-same as above.
We didn't get a chance to try the focus fire as most
shooting was through cover, so cover save was always 100% of unit. Also didn't
get to try slow and purposeful lootas in dakkawagon :( oh well when they
remember to shoot more than once they are awesome anyways.
So a successful first outing...all I need to not proxy
anything is 1 more box of lootas and 1 box of boyz + convert up my warboss on
bike a bit better than current (was proxied with an attack bike) and the army
is "done".