Sup all.
Sorry for the delay. Laziness got in the way meaning setting up the tripod seemed like too much work.
Anyway, as promised my new dryad colour scheme.
I cannot take the credit for the colour scheme. I found it on some blog that was linked in a signature of a contributor to asrai.org. Basically the entire model get's the "Sam treatment" (dheneb stone). Then I went over all the sticky out parts with skull white. The red was then based coated the cital foundation red, dry brushed blood red, then dry brushed vomit brown (lightly!). I then covered the entire model in Devlan Mud. Any bones were then highlighed bleached bone and the leaves were base coated dark angel green, then goblin green, then goblin green/rotten flesh mix for highlight.
You will also note that the models are based! Very, very exciting. 2 tones of static grass to give it a foresty feel. No rocks or anything like that were added because a lot of my woodies have stuff on the base anyway to add spot interest here and there.
Right-now onto the Phoenix Guard:
Only the front 2 ranks painted so far. You will notice my BAMF Prince on the left corner and mage in the right corner of 1st pic. This is because I am 99% sure I will be running a block of these guys at Homecon with Mage Knight Prince and Robed lvl4 with Shadow (and banner of sorcery ofc!), So I figured I would get a group pic to show their coolness. I initially was only going to use them because my extra whitelions have yet to arrive (grrr), but the more I painted them, the more I wanted to use them because they also look cool. Mage Knight then got added to the idea because he is also cool....so it spiralled haha.
On the command pic you will notice the unit champ is too cool to use a weapon. He instead points and stares at his enemies and kills them that way. I also did my first EVER wet mixing on the banner to get the flame affect. Up til that banner any flame I have painted has either been 3D or very small (see BSB banner). This large area presented challenges for the "just layer it" approach as it would look too obvious. SO with a bright orange "mid tone" base colour to work over I went about moving from Sunburst Yellow to Bright Orange, to Blood Red, to Red Gore. Not as hard as I feared it would be...but not a technique to be used on a mass scale! Just good to have another trick up the sleeve.
So that's that. Next post will most likely be my finalised Homecon List. I have settled on taking the High Elves (Empire can wait for Runefang), so will be experimenting with lists till then (99% settled on list-stupid tweaking!).
The Brush of Doom is my attempt to show case my armies and painting progress + try get into the habit of actually making battle reports.
Saturday, 4 February 2012
Thursday, 12 January 2012
I think the Empire need some love
Hey,
I have just realised that I havnt played a game with my empire since ages ago as I've become too distracted by all the elven goodness and the challenges they bring (plus all the painting that I need to get excited about!).
One of the reasons that I put the Empire on the shelf for a bit was that I realised that I had gotten stale with them. I knew what I was doing and I got a little too obsessed with controlling all elements of the game with them. For instance, when you're floating 2 alector, lvl4, stank lists as a viable option I think it is time to step away for a bit and come back to the army with a fresh perspective.
I need to figure out what my non-negotiables are.
This was a lesson learnt from many different High Elf list re-writes, but ingrained at vermintide III. At Vermintide I realised that there is only 1 spell I need to cast, so why do I invest all these points in doing other things? Also stripping back to a smaller points level, and then going for extreme MSU meant I had to think long and hard about what I needed what to do what.
With Empire this is a little tricky as there are a few optimised choices and the temptation is to just duplicate these options (hence double stank, artillery park lists etc). This is great for redundancy, but can lend itself to boring lists.
So with Empire my non-negotiables are:
- the lore of light: no other army out there needs these buffs as much as empire + it provides a flaming attack.
- monster killing: Empire troops are subpar at monster killing, so double cannon it is :P
- road blocks: Vital to controlling an opponent's movement and to give you space to breath.
- Grinding power: crap troops means you need to be able to survive a round or 2 of combat and still kill stuff
- Speed: one of the main weaknesses I have had in the past is a lack of speed meaning I have been left watching units outrun my blocks to safety
- range threat: sometimes you just have to force an opponent to you.
So with that in mind I think that boils down to something like this:
ALector: Alter, GW, AOMI 256
lvl4: Shadow, scroll 235
BSB: FPA, ench shield 98
Captasus: FPA, Sh, Dhelm, SoMight 135
Engineer 65
38 Halberds: FC 210
2x5 archer detach 80
30 Flagellants 300
12 Whitewolf knights: m, sb 300
2 Cannons 200
5 outriders 105
Rocket battery 115
Stank 300
2399
So a respectable amount of shooting to force opponent's close. Speed in the knights who also have grinding power with their s5 and 2+ as. No VHS because, to be honest, the last time I actually got to use it was in 7th when I was playing demons every week and it gave me something for when I was sirened into what ever I was being sirened into.
I opted for outriders over xbows because the outriders can redeploy, and have that AP for helping ping wounds off knights etc. Rocket battery + engineer is the best equaliser of combat pressure in the game.
Also trying to keep things cheap so the lot of something (say the captasus) is no major blow.
SO that's that. IF i cannot get the High Elves painted in time then this will be my early year event list.
Next post will be picks of the new look dryads.
I have just realised that I havnt played a game with my empire since ages ago as I've become too distracted by all the elven goodness and the challenges they bring (plus all the painting that I need to get excited about!).
One of the reasons that I put the Empire on the shelf for a bit was that I realised that I had gotten stale with them. I knew what I was doing and I got a little too obsessed with controlling all elements of the game with them. For instance, when you're floating 2 alector, lvl4, stank lists as a viable option I think it is time to step away for a bit and come back to the army with a fresh perspective.
I need to figure out what my non-negotiables are.
This was a lesson learnt from many different High Elf list re-writes, but ingrained at vermintide III. At Vermintide I realised that there is only 1 spell I need to cast, so why do I invest all these points in doing other things? Also stripping back to a smaller points level, and then going for extreme MSU meant I had to think long and hard about what I needed what to do what.
With Empire this is a little tricky as there are a few optimised choices and the temptation is to just duplicate these options (hence double stank, artillery park lists etc). This is great for redundancy, but can lend itself to boring lists.
So with Empire my non-negotiables are:
- the lore of light: no other army out there needs these buffs as much as empire + it provides a flaming attack.
- monster killing: Empire troops are subpar at monster killing, so double cannon it is :P
- road blocks: Vital to controlling an opponent's movement and to give you space to breath.
- Grinding power: crap troops means you need to be able to survive a round or 2 of combat and still kill stuff
- Speed: one of the main weaknesses I have had in the past is a lack of speed meaning I have been left watching units outrun my blocks to safety
- range threat: sometimes you just have to force an opponent to you.
So with that in mind I think that boils down to something like this:
ALector: Alter, GW, AOMI 256
lvl4: Shadow, scroll 235
BSB: FPA, ench shield 98
Captasus: FPA, Sh, Dhelm, SoMight 135
Engineer 65
38 Halberds: FC 210
2x5 archer detach 80
30 Flagellants 300
12 Whitewolf knights: m, sb 300
2 Cannons 200
5 outriders 105
Rocket battery 115
Stank 300
2399
So a respectable amount of shooting to force opponent's close. Speed in the knights who also have grinding power with their s5 and 2+ as. No VHS because, to be honest, the last time I actually got to use it was in 7th when I was playing demons every week and it gave me something for when I was sirened into what ever I was being sirened into.
I opted for outriders over xbows because the outriders can redeploy, and have that AP for helping ping wounds off knights etc. Rocket battery + engineer is the best equaliser of combat pressure in the game.
Also trying to keep things cheap so the lot of something (say the captasus) is no major blow.
SO that's that. IF i cannot get the High Elves painted in time then this will be my early year event list.
Next post will be picks of the new look dryads.
Monday, 2 January 2012
Painting Update: Dragon, Eagle Prince, and Whitelions
So, I've been rather busy of late painting away.
My new Dragon
So went for a grey/blue look with stone highlights to try make the dragon look like it belongs in the environment that my High Elves are based. The dragon also has portability built into it. The Dragon is pinned to the rock with the left foot actually part of the rock (and instead pins to the dragon).
The Eagle Prince:
So just the Island of Blood Griffon painted up in my army colours. However since I am using the Griffons as my eagles, this allows me to use this model and still be "WYSIWYG" in theme with my Chrace army. One thing I could have done looking back is flame up the lance like my Dragon/Swordmasters. if I get time I might go back and do it.
The Swordmasters:
One of the sad facts of the High Elf army is that after eagles, 5 Elite troops is the next cheapest thing that can be fielded. Swordmasters work perfectly for this role. 10 s5 ws6 i5 ASF attacks for 75 points..sigh. These are my "chaff". I also have movement trays made up to extend the units to 7 strong.
White Lion Horde #1 + BSB
So horde #1 of 2. This one is 27 strong and due to the BSB has magical attacks (now rather relevant). The 2nd unit is still a work in progress and will be 28 strong with flame banner.
WORK IN PROGRESS
I am currently re-painting my Dryads and thinking of a basing scheme for my woodies. I'm also getting the last griffon painted and working on the 2nd whitelion unit. Very busy and hopefully I'll have another painting update very soon!
My new Dragon
So went for a grey/blue look with stone highlights to try make the dragon look like it belongs in the environment that my High Elves are based. The dragon also has portability built into it. The Dragon is pinned to the rock with the left foot actually part of the rock (and instead pins to the dragon).
The Eagle Prince:
So just the Island of Blood Griffon painted up in my army colours. However since I am using the Griffons as my eagles, this allows me to use this model and still be "WYSIWYG" in theme with my Chrace army. One thing I could have done looking back is flame up the lance like my Dragon/Swordmasters. if I get time I might go back and do it.
The Swordmasters:
One of the sad facts of the High Elf army is that after eagles, 5 Elite troops is the next cheapest thing that can be fielded. Swordmasters work perfectly for this role. 10 s5 ws6 i5 ASF attacks for 75 points..sigh. These are my "chaff". I also have movement trays made up to extend the units to 7 strong.
White Lion Horde #1 + BSB
So horde #1 of 2. This one is 27 strong and due to the BSB has magical attacks (now rather relevant). The 2nd unit is still a work in progress and will be 28 strong with flame banner.
WORK IN PROGRESS
I am currently re-painting my Dryads and thinking of a basing scheme for my woodies. I'm also getting the last griffon painted and working on the 2nd whitelion unit. Very busy and hopefully I'll have another painting update very soon!
Wednesday, 28 December 2011
hmmmm how to take on the VCs and Ogres with the puny elves
Hi all,
So now that the VC pics are out (awesome) and the rules are becoming clear/scary + it's the first "top tier" army book for 8th, I thought it would be an appropriate time to start thinking about how my puny "over priced/out of date/need an update" elves (of the pansy and hippie variety) can survive the onslaught of 8th in all its (fantastic) glory.
I've put alot of thought into it, applied the local comp (not as a limitation, but as a "guide" for my army and what to expect) and come up with the following two lists + justification:
First the Woodies:
lvl4: Beasts, scroll, ICI 280
BSB: Abane, HODA 130
4x8 Dryads 384
18 GGuard:FC-flame 250
6x10 GG: m 756
2x5 Wildriders: (m) 260
2 Eagles 100
2x5 waywatchers 240
So pretty much the list from a couple of posts ago minus all the surplus stuff.
Vs Ogres:
Basically hope and pray. T4 limited armour is no match for my shooting, so that is most of the army sorted. Scouting/stubborn Maneaters is basically free points turn 1. The big beasts are an issue, but can be shot and shot and shot. The 2+ as/unit rolling monsterous calv are the main issue (surprise surprise) as they cannot be KB'ed by the waywatchers (my usual anti armour). This unit/s will need to be bravely diverted by eagles and most likely the waywatchers (who are now "cheap"). Beasts + dryads in the flank could brave the attacks, but only as a last resort (and mainly to hold them up). Hopefully the "divide and conquer" principle will work its charm.
Vs VC's:
In 7th my woodies never struggled vs VC's. Treeman Ancient, treesinging + wardancers was basically the end of most units. Even my eternal guard had fun chomping though the zombie hordes and dryads LOVE etherals. Same principle in 8th me thinks. The etheral fast calv is the main concern and made me TEMPTED to drop an eagle for the magic attacks sprite and 2 more glade guard somewhere (still tempted), however that means losing a diverter which is useful vs other stuff + the etheral calv have "HODA target" written all over them (apparently for the same cost as Dprinces...). In fact, I believe this unit will be the first genuine HODA-able target in 8th. + dryads and wildriders can clean up where necessary. Flying monsterous stuff = just gets into short range faster. If concentrate on the points = should be able to get "quick wins" (sorry for gross business speak) and then hopefully not bleed too many in return.
High Elves:
Prince Moon Dragon: Ogre Blade, DA, Ench Shield, talis of Pres 571
BSB: A Silvered Steel, GW 163
Noble: Eagle-AoC, GW 168
lvl2: light, Scroll, amulet of light 170
25 Spears: FC 250
25 Spears: FC 250
10 A 110
2x7 Swordmasters 210
26 Wlions: m, Sb 408
2 Eagles 100
2400
My first thought is "oooooo contraversal no lvl4". My response is as follows:
My general concern with High Elf lists (and my experiences with them) is that I can be carving up my opponents troops no problems, but the real points are invested in magic (and die too easily). lvl4, lvl1, crystal, scroll, banner of sorcery is a big chunck of the army that is basically there to make sure I get miasma off when I need it. Too many games have gone from solid wins to close wins because the lvl4 (with no real bunker-and I refuse to use Phoenix "I need mindrazor" Guard) dies.
So my solution is to limit the points spent on magic and instead invest in killy stuff + a lvl2 has the same dispelling ability of a lvl3. The army (like the woodies) is not really reliant on the magic = less of an impact when the hellheart kills everyone else's 800pt investment. Highelves dont really need buffs and hexes to do well-they just need them to dominate. I would rather have a cheap dispelling effort and the odd magic missile to thin chaff to let the mass s5/6 shine.
With Killy stuff I have made another contraversal choice: the dragon.
The Dragon is there for a number of reasons:
1) looks cool and was really, really fun to paint
2) centre piece of army
3) DISTRACTION
4) repeat step 3
5) eagle noble + dragon = calv that is fast and not s3 after charge.
points 3 and 5 are the main ones for army considerations. I was thinking about dragon princes (and I love my lion riders) and they hit hard, but then get stuck-dragons dont (or do less often). With dragon and eagle 1 of them will get through-esp with eagle "body guards". Vs Ogres they give me something to hunt the monster calv, the iron blaster + the Prince has magic sword, and when up vs the ASL aura still swings at i8 (so still faster than an ogre). The Amulet of light on the lvl2 is because it means I can either have magic shooting (etherals) or magic attacks (killing treekin) + being lore of light = missile battery and (hopefully) some useful annoying buffs.
Army tactic is to distract everyone with pretty dragon and noble eagle + the eagles while the spears, swordmaster detachments and whitelions + BSB kill everything. Dragon and eagle aim for squishy unit and kill as much as possible with no real consideration for getting their points back. If they spend every game war machine hunting, well so be it.
+ I am very, very consious that dragon + 1 swordmaster detachment = another unit of 25 whitelions with FC...possibly the better investment, but no where near as fun (+ would have to source another 25 whitelions! or sell my soul and put my unassembled 20 phoenix guard together + rank filler and start using them). If the 8th books get even more crazy with monster killing stuff, it will definitely be on the cards (with a prince on eagle and noble doing something else killy in the 2nd whitelion/phonix guard unit).
Armies I will struggle against:
Skaven due to storm dumbness banner and empire with non-flaming cannons + stank (which neither army can really deal with). However I'm the local empire player (and can be selective when lending it out...) and skaven games are not "real games" anyway as a under pointed banner basically makes the army ineffective. However both lists have enough combat stuff to mitigate that and moon dragons are m6 with swift stride, so can still smash into clan rats easily enough. Right now consious that phoenix guard instead of dragon would solve this problem...possibly have fun army and tournament army...must be getting late...
So now that the VC pics are out (awesome) and the rules are becoming clear/scary + it's the first "top tier" army book for 8th, I thought it would be an appropriate time to start thinking about how my puny "over priced/out of date/need an update" elves (of the pansy and hippie variety) can survive the onslaught of 8th in all its (fantastic) glory.
I've put alot of thought into it, applied the local comp (not as a limitation, but as a "guide" for my army and what to expect) and come up with the following two lists + justification:
First the Woodies:
lvl4: Beasts, scroll, ICI 280
BSB: Abane, HODA 130
4x8 Dryads 384
18 GGuard:FC-flame 250
6x10 GG: m 756
2x5 Wildriders: (m) 260
2 Eagles 100
2x5 waywatchers 240
So pretty much the list from a couple of posts ago minus all the surplus stuff.
Vs Ogres:
Basically hope and pray. T4 limited armour is no match for my shooting, so that is most of the army sorted. Scouting/stubborn Maneaters is basically free points turn 1. The big beasts are an issue, but can be shot and shot and shot. The 2+ as/unit rolling monsterous calv are the main issue (surprise surprise) as they cannot be KB'ed by the waywatchers (my usual anti armour). This unit/s will need to be bravely diverted by eagles and most likely the waywatchers (who are now "cheap"). Beasts + dryads in the flank could brave the attacks, but only as a last resort (and mainly to hold them up). Hopefully the "divide and conquer" principle will work its charm.
Vs VC's:
In 7th my woodies never struggled vs VC's. Treeman Ancient, treesinging + wardancers was basically the end of most units. Even my eternal guard had fun chomping though the zombie hordes and dryads LOVE etherals. Same principle in 8th me thinks. The etheral fast calv is the main concern and made me TEMPTED to drop an eagle for the magic attacks sprite and 2 more glade guard somewhere (still tempted), however that means losing a diverter which is useful vs other stuff + the etheral calv have "HODA target" written all over them (apparently for the same cost as Dprinces...). In fact, I believe this unit will be the first genuine HODA-able target in 8th. + dryads and wildriders can clean up where necessary. Flying monsterous stuff = just gets into short range faster. If concentrate on the points = should be able to get "quick wins" (sorry for gross business speak) and then hopefully not bleed too many in return.
High Elves:
Prince Moon Dragon: Ogre Blade, DA, Ench Shield, talis of Pres 571
BSB: A Silvered Steel, GW 163
Noble: Eagle-AoC, GW 168
lvl2: light, Scroll, amulet of light 170
25 Spears: FC 250
25 Spears: FC 250
10 A 110
2x7 Swordmasters 210
26 Wlions: m, Sb 408
2 Eagles 100
2400
My first thought is "oooooo contraversal no lvl4". My response is as follows:
My general concern with High Elf lists (and my experiences with them) is that I can be carving up my opponents troops no problems, but the real points are invested in magic (and die too easily). lvl4, lvl1, crystal, scroll, banner of sorcery is a big chunck of the army that is basically there to make sure I get miasma off when I need it. Too many games have gone from solid wins to close wins because the lvl4 (with no real bunker-and I refuse to use Phoenix "I need mindrazor" Guard) dies.
So my solution is to limit the points spent on magic and instead invest in killy stuff + a lvl2 has the same dispelling ability of a lvl3. The army (like the woodies) is not really reliant on the magic = less of an impact when the hellheart kills everyone else's 800pt investment. Highelves dont really need buffs and hexes to do well-they just need them to dominate. I would rather have a cheap dispelling effort and the odd magic missile to thin chaff to let the mass s5/6 shine.
With Killy stuff I have made another contraversal choice: the dragon.
The Dragon is there for a number of reasons:
1) looks cool and was really, really fun to paint
2) centre piece of army
3) DISTRACTION
4) repeat step 3
5) eagle noble + dragon = calv that is fast and not s3 after charge.
points 3 and 5 are the main ones for army considerations. I was thinking about dragon princes (and I love my lion riders) and they hit hard, but then get stuck-dragons dont (or do less often). With dragon and eagle 1 of them will get through-esp with eagle "body guards". Vs Ogres they give me something to hunt the monster calv, the iron blaster + the Prince has magic sword, and when up vs the ASL aura still swings at i8 (so still faster than an ogre). The Amulet of light on the lvl2 is because it means I can either have magic shooting (etherals) or magic attacks (killing treekin) + being lore of light = missile battery and (hopefully) some useful annoying buffs.
Army tactic is to distract everyone with pretty dragon and noble eagle + the eagles while the spears, swordmaster detachments and whitelions + BSB kill everything. Dragon and eagle aim for squishy unit and kill as much as possible with no real consideration for getting their points back. If they spend every game war machine hunting, well so be it.
+ I am very, very consious that dragon + 1 swordmaster detachment = another unit of 25 whitelions with FC...possibly the better investment, but no where near as fun (+ would have to source another 25 whitelions! or sell my soul and put my unassembled 20 phoenix guard together + rank filler and start using them). If the 8th books get even more crazy with monster killing stuff, it will definitely be on the cards (with a prince on eagle and noble doing something else killy in the 2nd whitelion/phonix guard unit).
Armies I will struggle against:
Skaven due to storm dumbness banner and empire with non-flaming cannons + stank (which neither army can really deal with). However I'm the local empire player (and can be selective when lending it out...) and skaven games are not "real games" anyway as a under pointed banner basically makes the army ineffective. However both lists have enough combat stuff to mitigate that and moon dragons are m6 with swift stride, so can still smash into clan rats easily enough. Right now consious that phoenix guard instead of dragon would solve this problem...possibly have fun army and tournament army...must be getting late...
Sunday, 11 December 2011
Vermintide results-won best painted army
Hey,
SO just came back from Welly NZ's last tournament of 2011. A 1 day 5 game 1200 point event. I took the following list:
lvl1: (general) shadow, scroll
BSB: GW, Armour of Caledor
19 Spears: M, SB
10 Archers: M
2x6 wlions
5 Swordmasters
5 Dragon Princes: M
2 T.Chariots
Eagle.
Game 1: vs WoC Battleline.
This game was an intro game where the points were maxed at 15-5, which was a little annoying as I tabled my opponent turn 5. His list was a lvl1 with 3rd eye, Tznch BSB with stuff, enough Tz Board and sword Warriors to get core, 4 Dragon Ogres with GW and 5 Tznch Knights with FC.
My Swordmasters struck early with a successful suicide strike on the General, giving me freedom to cast miasma. My Dragon princes were solid gold breaking and running down the dragon ogres on the charge (had suffered a few wounds from the archers). Game ended with a picture perfect combo charge on the warrior unit when I got 2 chariots (4 impact hits in total...) 1 unit of whitelions and the spears into the front and chopped the unit up good (thanks miasma) for a run down by the chariots, followed next turn by a whitelion sandwich with Chaos knights as the filling,
A good first game of the day.
Game 2: vs Delves random deployment
So finding myself at the top of the table I came up against the list that would take out the event...and my army rather comprehensively. He had: lvl4 (shadow) scroll, pendant pegman, 20 spears, 2x10 xbows, 2x5 harpies, 8 shades, hydra. Basically you can guess what happened. I decided that the only way to win would be to get to combat fast...only 1 unit made it through the fire (unit of 6 wlions) who chomped up a unit of xbows. I also killed the harpies for the loss of everything. So a nice 0-20 to put me back down the table. Not so happy I was tabled, but my only other option was to play a very boring defensive game (proving once again I am not a ruthless tournament player...maybe if I was not up against one of my usual gaming buddies haha).
Game 3: diagonal deployment vs Dwarfs
So back down the table and I draw a dwarf gunline....not looking good. He had: runesmith with 2+ and GW, 2x25 warriors, 10 quarrellers, a dragonslayer (with i5!), 2 cannons (1 flame) organ gun. My game plan was to rush the quarrellers and clear out the artillery while avoiding the warrior blocks (1 unit had GW). As it transpired I got to the quarrellers and beat them down to the loss of my Dprinces (counter charged my dragon slayer while I was s3...). My archers sat outside the organ gun range and slowly killed it off over the 6 turns...takes a while to roll 3 6’s to wound! His hw/sh warriors came out to play and I diverted them with the eagle and got their flank with the spears. After a thorough thrashing the dwarfs + runesmith managed to flee from my sluggish spears who then wore 8 dead from the organ gun before charging the front of the warriors to clean up (eagle in the flank). Win combat by heaps, but 1 frustrating kill short of breaking steadfast means those points were not taken. We draw the game with a 5 VP swing in his favour. If my lvl1 didnt explode turn 4 I would have squeaked out a minor victory. Oh Well
Game 4: Watchtower vs Dwarfs.
As this draw went up I queried with the TO whether there was a tournament rule about not having to play dwarfs 2 games in a row...seems that there wasn’t (note to self-if I'm ever a TO-that will be a rule). I got the watch tower and decided not to garrison it with a grudge thrower, flaming cannon and organ gun + 2x12 quarrellers all lined up to destroy whatever was in it + 2 units of 20 hw/sh warriors to occupy it. With that in mind I used the same tactics as last game. Conveniently the 2 quarreller units were on the same flank (and not on same flank as organ gun) so I rushed them. I basically drew a 24inch diameter on the table around the organ gun and stayed out of range. My Dprinces took a grudge thrower to the face, losing 2 = I could slip the gap and do a bit of fast calv action. The Dprinces cleaned out the cannon, the 2+ as GW runesmith “anvil”, and then hit the grudge thrower (the organ gun exploded). They got flanked by the 2nd unit of quarrellers who then got flanked by 2 whitelions-the game ending end of turn 5 with the 2nd whitelion unit posed for a rear charge to clean up. My spears hungry for dwarf blood successfully broke and caught the warrior unit that was not in the watchtower. Swordmasters survived and didn’t see combat. I was saved by a poor 1st round shooting from the dwarfs meaning my 2 chariots a eagle had a 2nd turn to be big distractions. I won 13-7, having gifted my opponent 400vps for the tower.
Game 5: blood and glory vs Goblins
So last game of the event and I draw a gobbo list that was rocking: dude on giant squig with 5 squig hoppers, BSB on giant spider with 5 trolls, 2 fighty dudes on wolves in unit of 14 wolves, unit of 5 wolves, unit of 5 spider riders, pumpwagon, 2 gobbo chariots, mangler. So lots of stuff that will wipe my small units off the board. To win mission I had to take out the wolf bus as had banner + general. Things went well for me to start with. Whole game can be summed up as “grrrr failed pursuit roles”. I use my chariots as bait (1 taking out the pumpwagon in the process). My swordmasters wear the wolf bus to the front-they fail fear test and I hold (having killed a fair few wolves and wounded general). My Spears then get the flank and destroy the unit, it flees and I miss by 1 inch grrrrrrrr. His squig hoppers then decide my spears flank would be a good place to attack = game over for me. His giant squig guy killed my BSB in a challenge and then the rest of the unit. I managed to get a chariot to flee off the board, kill the squig hoppers (a bit too late though), mangler got eagled, and get the small wolves to flee off board. Rest of his army sat back threatening to flee any charge and sitting on edge of my charge range (and any failed charge by me would have cost me the unit). So with extra VP’s available to make up for 1st game I lost 16-9. Could have swung the other way very easily had I caught the wolves/my swordmasters managed 1 more wound on the general.
RESULT
Results were rather good for me. My army won best painted (woot!), and I came 7th which was good, but I was aiming for top 5, so just missed out. My empire army came 2nd, which was also a fantastic result. On the "butcher award" I took the 3rd most VP's from my opponents-1st and 2nd going to the armies that placed 1st and 2nd. That I think is a good indication of aggressiveness of the list.
I like the list. Not enough to expand it to 2400, but enough to have a bit of respect for MSU. I chanced 3 games vs gunlines and came out alright considering...the BSB was the best investment I made! I’m still not sold on chariots. They did a fantastic job of distracting cannons and the like, but when they actually got a charge off (3 times) they did a combine total of 8 impact hits... Eagles could have done their job better and cheaper (and they too have “cannon magnet” tattooed on them).
I think I now have a handle on using smaller units of hit impact stuff. My 2400 list has the eagle prince and 2x7 swordmasters-so it will be fun to put into practice the things I have learnt over the weekend. I’m still not prepared to drop the whitelion horde or the banner of sorcery, but that current format is definitely something that could be up for review for a more mobile approach. For instance dropping the banner of sorcery could give me 2 units of 14 whitelions, which would be cool, but still not sold on whether it would have the same bite + would be vulnerable to magic missiles/shooting in a way the horde is not (but less vulnerable to dwellers etc).
Now to finish basing and painting the 2400 list so I can show it off and get some big wins on the table...WoC armies I'm looking at you! Though I still have to figure a way to deal with Delf shooting armies other than putting my woodies on the board.
Sunday, 4 December 2011
Vermintide III army pics and list
Next weekend is the last Wellington Event of 2011. It is a 1200pt one day even that in the past has been a whole lot of fun.
I figured it was time that my much talked about High Elves should get their first run at an event. I will be taking the following list:
Lvl1: Shadow, scroll (General)
BSB: GW, Armour of Caledor
19 Spears: M, SB
10 Archers: M
6 White Lions
6 White Lions
5 Swordmasters
5 Dragon Princes: M
Tironic Chariot
Tironic Chariot
Eagle
So a bit of an MSU list. Figured that at this points level the High Elves either have the minimum legal drops and suck, or try and maximise frontage vs units by having lots of small very hitty units. Also having lots of units means that only having a lvl1 (2) for dispelling will not be much a problem.
Not sure how I'm going to do. I know I will struggle vs armies with lots of bodies to churn through (ie skaven), but vs most armies I have the drops, the speed, and the hittiness to smash my way through a few units.
I have also managed to get the army painted, based, and some movement trays done up. I was originally going to do the basing in an autumn theme. However Once I started doing the bases I thought a dry plain look would work. Suits my theme too as I went for Greek/Roman feel for the paint scheme. Enjoy!
I figured it was time that my much talked about High Elves should get their first run at an event. I will be taking the following list:
Lvl1: Shadow, scroll (General)
BSB: GW, Armour of Caledor
19 Spears: M, SB
10 Archers: M
6 White Lions
6 White Lions
5 Swordmasters
5 Dragon Princes: M
Tironic Chariot
Tironic Chariot
Eagle
So a bit of an MSU list. Figured that at this points level the High Elves either have the minimum legal drops and suck, or try and maximise frontage vs units by having lots of small very hitty units. Also having lots of units means that only having a lvl1 (2) for dispelling will not be much a problem.
Not sure how I'm going to do. I know I will struggle vs armies with lots of bodies to churn through (ie skaven), but vs most armies I have the drops, the speed, and the hittiness to smash my way through a few units.
I have also managed to get the army painted, based, and some movement trays done up. I was originally going to do the basing in an autumn theme. However Once I started doing the bases I thought a dry plain look would work. Suits my theme too as I went for Greek/Roman feel for the paint scheme. Enjoy!
Thursday, 17 November 2011
Just taking a quick break from Skyrim...
Last night I took the night off Skyrim to get absolutely thrashed in a blood and glory match High Elves vs Dark Elves.
Things that went well:
1- The horde whitelions + BSB. This is the key punch unit of the army. It wiped out a unit of horde frenzied corsairs on the charge. 31 attacks, 31 hits (boom!) 27 kills...nice. Was however isolated having done that and could not support the rest of my army.
2- magic defence. Crystal + remove spell scroll + drain magic + banner of sorcery is awesome. I had effective domination of the magic phase. Delves didnt cast much at all, and the threat of drain magic meant I could get 1 spell off uncontested. The 2nd spell and the threat of drain magic = can usually get 1 of them off. Banner of Sorcery meant my smallest magic phase was 9 dice.
Things that didn't go too well:
1- Helf chaff being a rare choice sucks-especially when playing to comp. Highelves are the only army that have their chaff comped and I cannot see why. Sure they fly...but so do harpies. They cause panic to my army and die rather easy. Storm banner/lore of heavens removes them from the game. High Elves do a poor man's gunline and need to get into combat to be effective. Max of 2 eagles = I cannot dictate my match ups meaning having less units actually means having less units that cannot gang up on other units. I suspect Helf armies would feature in more competitive environments if they were allowed to bring their chaff; t3 5+ as is not that much of a disadvantage with ASF and controlling match ups...however it is also not point and click.
2- I completely forgot hydra's have skirmish rules...meaning 15 out of 18 swordmasters died to breath weapon (2 inches back and it would not have been a perfect flank shot...). Also meant my right flank collapsed because of it.
The huge defeat has strengthen my resolve, and have tweaked the list to this:
lvl4: shadow, crystal, dragonbane Gem 305
lvl1: high, scroll of remove the spell from game on 4+ 140
BSB: GW, 2+ rerollable dragon armour 168
2x25 spearelves: FC 500
10 archers: M 115
2x T.Chariot 170
18 Swordmasters: FC-flame banner, potion of fool 315
27 White Lions: FC-banner or sorcery 485
4 eagles 200
2398
Basically dropped the 5 Dragon Princes + musician and the lvl2 upgrade to get a 2nd chariot, 2 more eagles and spent the remaining 10 points on dragonbane gem (means lvl4 can hang alone and ignore flaming magic missiles) and potion of fool (an extra attack on swordmaster champ = should pwn most characters in a challenge on the charge).
The 2 chariots gives me a good counter punch/flank protection. 1 chariot dies too easily, 2 chariots means I can use them as detachments to the spears. 4 eagles = I should be easily delaying the units I do not want to be engaging and isolating the units I want to smash. I found that the 5 Dragon Princes were just expensive chaff; they have lost all their 7th ed punch!
List incorporates MSU and MMU. 2 real threat units and lots of stuff to support them.
I think the list is not as scary as some of the allowed comp lists and will still get pwned by the Storm banner + min sized ratpack/engineer chaff. No real shooting, no book of hoeth, no phoenix guard bunker...ACTUALLY TAKING SWORDMASTERS IN A SIZABLE UNIT...this list is not extreme High Elves that everyone moans about and is competitive vs the allowable builds (2x10 shades, 2x20 BGuard, cauldron Delves...stank, walter, 2 cannons and engineered Rocket battery Empire...usual skaven stuff...slann star+skink spam...WOC builds etc).
SO there we have it. Now back to chopping things up with a battle axe in Skyrim. Playing as a Red Guard specialising it kicking ass with battle axes; I prefer the non-subtle approach.
Things that went well:
1- The horde whitelions + BSB. This is the key punch unit of the army. It wiped out a unit of horde frenzied corsairs on the charge. 31 attacks, 31 hits (boom!) 27 kills...nice. Was however isolated having done that and could not support the rest of my army.
2- magic defence. Crystal + remove spell scroll + drain magic + banner of sorcery is awesome. I had effective domination of the magic phase. Delves didnt cast much at all, and the threat of drain magic meant I could get 1 spell off uncontested. The 2nd spell and the threat of drain magic = can usually get 1 of them off. Banner of Sorcery meant my smallest magic phase was 9 dice.
Things that didn't go too well:
1- Helf chaff being a rare choice sucks-especially when playing to comp. Highelves are the only army that have their chaff comped and I cannot see why. Sure they fly...but so do harpies. They cause panic to my army and die rather easy. Storm banner/lore of heavens removes them from the game. High Elves do a poor man's gunline and need to get into combat to be effective. Max of 2 eagles = I cannot dictate my match ups meaning having less units actually means having less units that cannot gang up on other units. I suspect Helf armies would feature in more competitive environments if they were allowed to bring their chaff; t3 5+ as is not that much of a disadvantage with ASF and controlling match ups...however it is also not point and click.
2- I completely forgot hydra's have skirmish rules...meaning 15 out of 18 swordmasters died to breath weapon (2 inches back and it would not have been a perfect flank shot...). Also meant my right flank collapsed because of it.
The huge defeat has strengthen my resolve, and have tweaked the list to this:
lvl4: shadow, crystal, dragonbane Gem 305
lvl1: high, scroll of remove the spell from game on 4+ 140
BSB: GW, 2+ rerollable dragon armour 168
2x25 spearelves: FC 500
10 archers: M 115
2x T.Chariot 170
18 Swordmasters: FC-flame banner, potion of fool 315
27 White Lions: FC-banner or sorcery 485
4 eagles 200
2398
Basically dropped the 5 Dragon Princes + musician and the lvl2 upgrade to get a 2nd chariot, 2 more eagles and spent the remaining 10 points on dragonbane gem (means lvl4 can hang alone and ignore flaming magic missiles) and potion of fool (an extra attack on swordmaster champ = should pwn most characters in a challenge on the charge).
The 2 chariots gives me a good counter punch/flank protection. 1 chariot dies too easily, 2 chariots means I can use them as detachments to the spears. 4 eagles = I should be easily delaying the units I do not want to be engaging and isolating the units I want to smash. I found that the 5 Dragon Princes were just expensive chaff; they have lost all their 7th ed punch!
List incorporates MSU and MMU. 2 real threat units and lots of stuff to support them.
I think the list is not as scary as some of the allowed comp lists and will still get pwned by the Storm banner + min sized ratpack/engineer chaff. No real shooting, no book of hoeth, no phoenix guard bunker...ACTUALLY TAKING SWORDMASTERS IN A SIZABLE UNIT...this list is not extreme High Elves that everyone moans about and is competitive vs the allowable builds (2x10 shades, 2x20 BGuard, cauldron Delves...stank, walter, 2 cannons and engineered Rocket battery Empire...usual skaven stuff...slann star+skink spam...WOC builds etc).
SO there we have it. Now back to chopping things up with a battle axe in Skyrim. Playing as a Red Guard specialising it kicking ass with battle axes; I prefer the non-subtle approach.
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