So straight back into the warhammery goodness after Skitterleap. The next event, Vermintide, on the 17th of November is 1200pts, so a great excuse to try my hand at smaller (faster), less-forgiving-of-mistakes games.
For those that dont stalk me on the Warhammer Empire Forum (Joelatron) this is the list I am looking at taking:
Warrior Priest (General) 2HW, HA
BSB: FPA, Ench shield
lvl1 (fire) ruby ring
38 Halberds: FC
5 Archer detach
5 Archer detach
4 Demigriffs: M
4 Demigriffs: M
BOOM! minimal shooting, and lots of scary and the return of the halberds after a wee bit of time on the shelf.
So next step is to test out the list, so my willing subject (Ryan) was more than happy to test his Vampire list against mine. He had:
Vamp lvl2: Barded steed, HA, Sh, lance, opal amulet, scroll, something that allowed re-rolls
necro lvl1: ruby ring
4x20 zombies: banner...BRAINS...
9 Black Knights: FC
SO knight bus, ethereal knights and brains.
Ryan set up table all "evil" and I rolled up blood and glory.
I rolled up flame sword spell, meaning I was pretty confident that my demigriffs could get magical attacks. It also meant my game plan going in (sit back, let him come forward and fireball the crap out of stuff) was thrown out and I didnt deploy the horde centrally. It also denied my left flank BSB cover, and removed the SCRes big scary from conseration. But, this is why we have practice games so we realise these things when change up lists.
So what happened was a didnt get rubyring off and quickly learnt what hexwraiths do...counter monsterous "SCRes lite" calv. In charged a unit and as I picked up my dice to make armour saves I found that Hexwraiths ignore armour...I hold. I did however use the hurricanum bound and forced the bus to swift reform to get back facing the right way hehe.
So what's a Vamp to do? charge in a 2nd unit, scroll flame sword, and throw the bus into the other unit.
Now this is where I need to remember to keep BSB in range of EVERYTHING. Hexwraith combat with re-rolls from van hels (very, very, very bad dispel roll from me!) = dead and run down demigriffs, which panics Hurricanum that flees to board edge. Bus vs Angry chickens? I'm rather angry at losing my +1 to hit, and only miss once and kill 5 knights. However, I fail all 4 armour saves I had to make, lose by 1 and flee
So yeah, lost this game, but at least I can identify where things went wrong.
1) stick to game plan
2) stick to fireball
3) deploy BSB horde central
GAME 2: Woodies
So I'm trying to get my friend Alex to commit to Vermintide, so I wrote him an MSU list to use that I secretly really like:
Noble: Eagle (T4!): LA, Sh, Spear, Stone of Rebirth, Dragonhelm, Potion of foolishness
10 Glade Guard: M, SB
10 Glade Guard: M
5 Wildriders (M)
Yeah! gotta love a ballsy list like that. Very combat orientated, no magic (pah!), and lots of drops.
I attempted to do the same with some dryads on a unit of hexwraiths, but my dryads aint that stupid! However a 6 inch failed charge move was all I was going to move them anyway (probably would have preferred a little less) as I set about setting the trap.
I initially thought throwing in the noble was a bit of a mistake due to been unable to decline a challenge, but it was actually the best thing to do as it tied up the Cres generator (vamp) in a combat vs better stats (and a 2++ once I lost 2 wounds) for the loss of 3 s5 attacks from a very silly looking treekin who couldnt strike the unit. Dice were thrown, saves were made and failed on both sides and after crumble things looked like this:
So a good solid victory for the hemp wearing un-showered hippy tree hugging vegan elves.