With this sudden upswing in personal excitement for the High Elves now that their evil brethren are in town I figured it was time to invade the new world...but first pit stopping in Lustria to settle some old disputes with the frogs.
I sent over to the land of Mike:
lvl4: Shadow, Golden Crown, Scroll, Ring of Fury
BSB: Armour of Caledor, GW
2x10 Archers: Musician
2x5 Reavers (bows)
2x5 Lionhelms: M (shields)
27 Whitelions: FC - Banner of the World Dragon
25 Phoenix Guard: FC - Razor Standard
Frostie (I believe it was "Swift")
The fluff goes something like:
"The High Elf force landed undisturbed, but observed by the Chameleon scouts. The plan was to launch an attack on Naggaroth from the unguarded south passing though the jungles of Lustria. However one of the archers whilst walking up the pebble beach got a sacred stone stuck in his shoe. This great insult woke a sleeping Slann who gathered his Skink assistants, temple guard, and his 2 pet Ancient Stegs to meet the intruders who dare "steal" the ancient treasures of the old ones."
Mike's army consisted of:
Slann: Loremaster High, keep a dispel dice, re-roll a dispel dice, add extra d6 to a dispel attempt staff
Scarvet: Coldone, ASF sword, 1+ as, charmed shield
2 Beast Skinks - 1 with dispel scroll
4x10 skink skirmish
2x10 skink cohort
28 skink cohort with 2 Krox
26 TempleGuard: FC - flame banner
1 Engine Ancient steg - sharpened horns
1 Ancient Steg - sharpened horns
We rolled up Blood and Glory (an appropriate mission given the fluff) and rolled for spells.
I got table side pick and picked the one with all the forests cos that wasnt a stupid decision given I had 3 RBTs that needed good LOS O_o.
However I also got first turn and my army advanced - and the terradons fled some lionhelms.
The lizards moved up to set up lots of fleeing... and magic was a flop
And I responded by failing to take a photo!
Reavers on my right charged a depleted unit of skinks (thanks shooting), took a casuality from S&S, and 1 in combat, but ran them down and (crucially) blocked the cohort...who fled when the Lionhelms charged some skinks against a fence next to them, and run them down.
So what's a lizard to do (other than sunbathe?). In everything charges...but the "normal" Ancient steg was feeling a little down and didnt quite make it to the party failing an 11 inch charge.
SO what Happens in return? Lion Helms flank the ancient to hold it up, PhoenixGuard and Frostie flank the TempleGuard . Enfeebling stays up (thank you really poor magic phase rolling and threatening Wither) and I get miasma off...dropping WS by an annoying 1. A few more skinks die to shooting. Combat? well, I could give you an epic run down on how amazing the Phoenix Guard were and how they sliced the Temple Guard up and how that then rallied the Whitelions who remembered how to hit...or I could post a pic of the result:
Scarvet ran, Engine stubbornly held on. Phoenix Guard pursued 4 inches, Frostie ran the scarvet down and into the flank of the engine.
Lizard turn = smash up Engine, lionhelms hold and a sneaky Tempest does this:
However in return I do this:
Phoenix Guard reformed face the Ancient Steg...
the last terradon died to a LOLZ IF ring of fury that rolled double 1 for number of hits and did a single wound hahaha.
Result: Massacre to the High Elves
MVP goes to the lvl4 with some crucial hexes. MVU goes to the Phoenix Guard who twice charged in to get the glory...but didnt let that get in the way of killing skinks!
Gotta say I liked the list. I need to get better with my RBT placement. I think like they are cannons...but they have a crucial difference - they can't simply "shoot" though units and terrain!