WOW an actual battle report! I havnt done
one of these in ages (and didnt write up Homecon 3 because I kept
forgetting to take pics).
Team O.M.E.N. team mate Glen
was in the area so naturally a game was arranged. To make sure pics
were taken, Ryan decided to drop by and was promptly handed pen, paper
and camera to record the events.
in a way, this is my first "guest post"...however on reading his write
up it was horribly biased (being a VC player himself), so I have tried
to "correct" the bias where possible.
Arch Lector on Waralter: HA, GW, 4+ ward, charmed shield
lvl4: light, scroll (was tempted to go heavens....maybe one day)
BSB: Full plate, enchanted shield, luckstone, warriorbane
40 Halberds: M, SB
2x5 archer detach
10 Inner Circle Knights: M, SB
4 Demigryphs: M
35 Great Swords: FC (first run out of new book)
trying something a little different to my usual style. Stank is getting
another tryout (mainly so I can get a 2nd cannon in the list!) and no
hellblaster makes me a little nervous.
Flying Ghoulking thing of hurt
2 flying vamps of hurt-one with death
2 wraiths "good thing I have a token magic weapon"
block of ghouls
too many doggie units
2 units of varghiests
unit of fellbats
2 Terrorgiests (should have left the stank on the shelf!)
very different approach to the VC book-in a good way not a "hey look
how many mortis engines and coven thrones I can fit in" sort of a way.
We rolled up battleline and deployed.
Despite my army being ready to go before anything of substance was deployed by the Vamps, the Vamps got first turn.
Vamps moved everything forward.
In the combats my knights take out the doggies in front, overrun into flank of next unit (who had archers in the front) = another unit of doggies dead.
Glen charges flank of halberds with vargiests and Vamp on 1 wound (I managed to get my lvl4 bunker JUST FAR ENOUGH AWAY for it to be a wasted charge).
Ghouls declare charge on Demigryphs. I measure it up and gamble that a flee of 1-9 = save, but 10+ = off the board...so naturally I roll a 10 and Demigryphs tactically retreat having done what they came to do (kill monsters). Varghiests now actually make it to the Stank's flank.
I then charge some dogs with my knights (seeing an overrun into varghiests to force ghoulking into awkward sandwich). Greatswords take on a doggie speed bump. I burning gaze off some vargiests and pha's up the knights. My cannon vs Ghoul king = falls short grrrrrrrrrr
Ghoul king takes bait, ghouls fail support charge (was iffy on distance so not a "OMG snake eyes" moment). Dogs into cannon. Ghoul king then IF's invocate-gets wound back, takes wound from miscast (HA!), kills 3 knights and raises back 2 dogs vs cannon. Dogs kill cannon with Combat res and Ghoul king does a number on the remaining knights.
So: Great Swords fail stupidity and Halberds need the BSB re-roll to pass stupidity and then roll exactly the amount needed to charge the Ghoulking (9 on the dice). I then throw all my dice (4) at timewarp and succeed thanks to lvl4 vs lvl1.
Yup, more crumble goodness. Ghouls with 2 wraiths charge the halberds. BSB vs Wraith = 1 wound to wraith (so 1 less attack thanks to warriorbane) whose attacks bounce off BSB's 2+ as. However, ghouls kill "heaps" of halberds who have no steadfast, break and run off board. In other news the halberds killed off the varghiests.
Ghouls reform to face GreatSwords and crumble.
My Greatswords recover from stupidity and charge, Rocky Horror it up to lose ASL (speed of light stopped).
Tallying it up I killed "everything + General bonus"
Glen killed 1972pts of stuff (incl banners, BSB, and general bonus)
= 528pt difference. If I had not overran into varghiests that might have been a bit more favourable to me (ie double that to 1000ish pt difference), but meh.
For fluff: A victory had been won, the corpse-eating horrors had been cleansed from the land. But victory had not come cheap. Sigmar's finest had been slain by the greatest of the horrors and the local engineers will have to re-construct the machines of war that keep the undead at bay. The watchmen will have to be extra vigilant over the coming months as the dead have an uncanny habit of coming back to life in alliance with the unholy powers that dwell in dark places.
Thoughts on list:
Once again-failing to see the benefit of the Stank over 4 more Demigryphs. I guess in a list like this you need the 2nd cannon and small frontage to get everything in. Stank did have to deal with being screamed at though and in the 1 round it got to grind it took 2 crucial wounds from Vamp...Loving the GreatSwords...but not enough to change up my "usual" list. Losing the artillery is dangerous vs lots of armies out there (especially the new WoC....5 korn chariots core, 3 chimeras, 2 beast things in rare and Demonprinces....).