Over the weekend the real warhammer contest was taking place at Chez Dunn with a warhammer campaign.
I took my trusty woodies: list was in my previous post.
we set up the map. I'm the red flags
To get my bad (very bad) match up out the way I challenged Pete who was using his list from Masters. We rolled for a mission and got battleline...looks like we were in for a short game!
Pete Moves his stuff up. He game plan was rather unsubtle from the get go - get in my grill, give me no room to move and blast me off the board. 5 dryads died to warp lightning, 2 dryads died to wildwood (sigh). 1 Eagle dies to gutter runner poison. In some good news (and me avoiding a nudy run) the warplightning cannon kindly decided to blow up.
Naturally the storm banner comes straight back down. The bell destroys the building, the depleted dryad unit gets wiped out by warplightning. the gutter runners wipe out a unit of glade guard which naturally panics another unit off the board (when it rains, it pours).
Always the optimist I set about redeeming my position in the game. Dryads charged the hamster wheel, eagle does an "unapproved ETC move" on the Hellpit, and the 2 treemen and a unit of gladeguard charge into a unit of slaves (having forced another unit to flee) to try get some momentum.
The Skaven warmachines keep up the pressure. The dryads who failed to kill an engineer get storm vermin to the front and a bell to the flank.
An unsurprising big win to the Skaven and I'm still clueless on how to tackle skaven with woodies after how many years.
This cost me big in the campaign as I only had 1 point to spend on the round land was cheap.
GAME TWO: vs Mike's Beastsmen. I had the grand army perk (I got to pick first due to having the smallest empire) which allowed me to use a sideboard. I used the Treekin. We rolled up Blood and Glory.
Mike got the first turn and moved all up in my grill....kinda. I pulled out the scroll to stop a purple sun right down my treemen.
The wildriders charged a unit of ungors, a unit of dryads suicided into the beastigors having caused a razigor to flee, and I moved up my trees to get into the gors while the bowline took shape...and killed the Gorgon and a chariot. The Ancient did 2 wounds to the 2nd chariot with some strangleroot goodness while the treeman stranglerooted 2 Gors. The wildriders rundown the ungors and catch the razigor. The Judean People's Front dryads did a wound to the lvl4 and Beastlord before being ritually cut down.
The remaining chariot on 2 wounds charged the eagle (with shield of thorns...). Eagle flees Beastigor charge who then re-direct into a unit of glade guard (also flee). The Gors move right into the face of the treemen. Shield of thorns kills the chariot!
So the treeman and Ancient charge the Gors. Due to their placement the Ancient gets a flank and has to clip due to the razigor (who promptly dies to shooting). Other shooting thins out the Beastigors.
The beastlord solos out to butcher the eagle. The death shaman IF's leech on my lvl4 (nothing), but kills the unit champ and 2 other Beastigors in the process.Trees continue to stomp all over the Gors.
NOW the Treekin get into the fight.
The lvl4 shaman leeches the remaining wounds off the Treeman, but in revenge the Beastigors are shot down to 2 + the lvl4.
The lvl4 and remaining Beastigors charge eagle - flee, and then redirect into the Ancient. Promptly IF purple sun, roll a misfire and kill the Ancient and the remaining Beastigors!
In return I finish off the lvl4 also nab the remaining lvl1 to finish the game.
Big win to the woodies and the sideboard was completely unnecessary. This then means I take one of Mike's territories to get myself another beach front property.
GAME THREE vs Ryan's vamps. We rolled up Dawn Attack. Ryan had been doing rather well with his land grab and was one of the largest empires.
I shuffled the line around to keep the Treemen out of scream threat and get my archers in range of the terrorgiest. The flaming banner bunker then fail to wound = terrorgiest is shot down to 5 wounds and regens the 6th GAR!
I decide to move closer to the undead hordes to maximise my shooting. Dwellers is scrolled, I do a single wound to a vargiest and kill 2 black knights.
Dryads and Treemenx2 take out a unit of vargiests. Dwellers stopped (again). Wildriders kill some dogs and overrun into more dogs.
Ryan then gets really sneaky. The Vamp Hero fails a charge on dryad flank (unlucky) and a wraith attempts a through the gap charge on the archers (rolls snakes eyes...karma). Some zombies fail a charge and it looks like the remaining vargiests go beat up some archers. The rest of the wraiths move out to harass my bowline.The vamp hero vanhels his way out of treeman line of sight.
wildriders charge and kill a wraith. 2 Trees into the skeles for some stompy stomp. Dryads charge the lone vamp hero. For the 2nd time the terrorgiest is shot down to 1 wound. I think the 2nd unit of vargiests dies in this turn too.
The vamp turn consists of lots of zombie and wraith charges and triggered the eagle double flee. The treemen crumble the skeles in a powerful display of awesome smack down.
My notes here (retrospectively) say "Ballsed up". Basically I was tired, and didnt mentally take note of exactly how many turns were left. I got cocky and charge the dryads and both treemen into the bus...BAD MOVE.
I win the bunker vs zombies in flank combat and reform to face...however I was careless and...
Well, way to throw 985pts away in the last 2 turns! This gives Ryan a 265pt win or 11-9. Rather annoying as I could have easily controlled the knight bus for 2 more turns and walked away with a comfortable win.
Day 2 to come tomorrow.