So with a massive ONE game (and watching one game) in with the new High Elves and I have some observations:
- It's either Loremaster OR lvl4: 600pts where 1/2 of that is actually casting (loremaster) and the other half is there for +4 to dispel and the 1 big spell per game...yeah. I'll be running one or the other from now on and pumping the spare points into boyz.
- Core needs to bring some punch: I made the fatal flaw in the list I used in that all my punch was in the special choices = core was all chaff. Wait a sec-Silverhelms are there!
- Calv buses...what a great way to give up lots of points: Dragon Prince bus with 2 nobles = awesome charge...then they are glorified s3 guys while the rest of the army plays catch up. Elves are an infantry army with calv support...not a calv army with infantry support!
|Having smashed a Skillcannon the bus gets stuck into/on some beasts and ground down.|
Whitelions look on from afar
- Banner of the World dragon to be treated as a nice addition to a unit-not the key strategy: Units can still lose to Combat res...especially when only pumping out s3 attacks. Treat this item as an "oh yeah-your magic weapon does nothing" not a "hahahahaha I shall charge into the middle of your army!"
The Phoenix look great...but my Empire cannons laugh at them. Calv buses need to break on the charge or they die. Silverhelms vs Empire Vanilla knights = vanilla knights FTW. Basically I cant see anything that threatens my Empire build other than a crazy good run with the winds of magic. Even the new Whitelions are a negligible threat. Wack them with Iceshard blizzard vs Demigryphs or my Halberd bus and my Empire is doing fine...especially if they have worn a round of Hellblaster goodness.
However, what I do see is lots of mobility, and classic anvil/hammer TVI tactics (see Warhammer-Empire.com for a break down). My proposed take on this tactica looks something like this:
Loremaster: Book of Lolz, axe of might, shield of Merwyrm, 80's powermetal hairband of Atrazar
BSB: Armour of Caledor, Halberd
10 Silverhelms: M, SB
18 Archers: M
27 Whitelions: FC-banner of world dragon
24 Phoenix Guard: FC-razor standard
2x5 Dragon Princes: M
Anvils = the Whitelions and Phoenix Guard. Hammers = silverhelms, and the dragon princes. RBT help thin lines, archers archer stuff/make up the 600pts of core, and the reavors do what the do. Still not the strongest, but it would force my Empire list to pause for thought before tackling the Elite infantry-especially when the threat of s5AP re-rolling to hit, t4 4+ ward fear causing Phoenix Guard is always there. They would be deployed 5 wide to take the charge and then reform 7 wide to get their (wildformed) chop on.
Anywho that's the latest thoughts.