For all you keen readers of http://wrythsprimarchs.blogspot.co.nz/ you will know about a 5000pt fantasy
"forging a narrative" game that is to take place around the village of Stone Falls on the edge of the Reikwald Forest.
As part of this I will be documenting the lists and the battle report while Wrythhold will deal with the fluff stuff.
- 2500pts each.
- Each army has its own BSB and General
- usual Pete-lite for max unit size/flyer/ethereal caps etc
- Closed lists - but must have a copy of the list on you.
- The winds of magic generates 4d6 powerdice of which the 2 highest rolls become the dispel dice.
- other than via boundspell, loremaster, or signature spells there can be no duplication of spells across each force (which consists of 2 armies).
- Any dice generated can only be used by the army that generates it.
With that in mind here's my army list (minus magic items)
The Reikwald Inquisition
Archlector "Theoganist Otto Mannfried": Heavy Armour, Great Weapon
Wizardlord "Gunther Schwarzenhertz": lvl4 - lore of light
BSB: Fullplate armour, shield
Warrior Priest: Heavy Armour, two hand weapons
Warrior Priest: Heavy Armour, shield
Battlewizard: lvl1 - lore of fire
Captain of the Empire: Pegasus, Fullplate Armour, shield, lance
40 Halberdiers: Full Command
5 Archer Detachment
37 Swordsmen: Full Command
28 Great Swords: Full Command
2 Helblaster Volley Guns
So something completely different. Pretty much maxing out my Hero slot with 7 choices! No knights because I'm relying on the Brettonian allies to provide those.
Also we have added some additional fluffy rules. Every unit champ from infantry or Calv units gets to roll a d6 on a table at the start of the game. This table gives the unit champ or his unit additional benefits.
|1. Grim resolve|
Unit gains immunity to fear, terror, panic
|2. Righteous Fury|
All enemy models in B2B with champ take s4 flaming wound at the beginning of every round of combat.
|3. Lost loved ones|
Unit gets hatred (undead)
|4. Ancient family feud|
One use only. If champ still alive the unit can take a leadership test on 1d6
|5. For Glory!|
Unit champ gains +3 attacks and frenzy-tests at -2 (incl off Inspiring Presence).
|6. Destiny awaits|
Chose 1 model in opposing army. Vs this model the unit champ has 1 attack with the Heroic Killing blow rule. All other attacks the unit champ and mount have are lost when attacking this model.
|1. More alive than dead|
Unit gains + 2i. Zombies instead get ASF
|2. Death stare|
Enemy models in B2B of the unit champ take s4ap wound
|3. Night of the living dead|
Unit Champ causes terror. Units affected must test on their base ldship.
|4. March of the dead|
Unit can march outside of general’s bubble
|5. Unstoppable horror|
Unit champ gains 4+ regen, +2 attacks, must issue challenge if possible-this cannot be declined.
|6. Back for vengeance|
Unit champ picks 1 enemy character. If in the same combat they swap WS, I, and A. The unit champ also gets hatred whilst in that combat.
Zombie Champ: 10pts: gets D6 attacks and i3
|2. Call of the Wild|
The unit gains the fast calv rule
|3. Straight for the throat|
The unit champ has +1 to wound.
SO with that in mind I'm now off to frantically assemble a few extra Swordsmen and write up my army fluff!
The game is this Saturday...can't wait!