Wow - battle report spam! Next post will be a painting update I promise! Heaps to post.
Anywho 4000pts of goodness again. This time on a 6x4 table (the biggest we could get).
Prince on Stardragon: HA, sh, 4+ ward, Ogre Blade, Other Trickster's Shard
lvl4: Lore of Heavens, Book of Hoeth
BSB: Bsteed, HA, sh, lance, Opal Amulet
Noble: Bsteed, HA, sh, lance
Noble on ASF devastating charge Griffon: Sword of Might, Dawnston, ch. sh, DA,
Noble on ASF devastating charge Griffon: Starlance, Golden Crown, Dhelm, HA, sh, lioncloak
13 Silverhelms: FC (shields)
22 Archers: M, SB
30 Spears: FC
25 Swordmasters: FC - BOWD
So 5 flying monsters of death!
Slaanesh lvl4: steed, scroll 2+as
Unkillable BSB on disk
20 Slaanesh Warriors: FC - halberds
3x5 vanguard doggies
3x1 Slaanesh chariots
9 hellstriders: FC
Chimera (breath, regen)
4 Skullcrushers: FC
Now, this first point is really crucial - make sure you fail to go first even with your +1. THis is particularly important as the Hellcannon needs to rolls a "hit" and take out a rank of your knight bus early on.
In your turn, clean up the chariots with the remaining monsters and IF Chain Lightning (taking a wound) and although it jumps 6 times do a collective 5 wounds to stuff. Survive the next turn (thank goodness) and then pounce for the kill.
30 Spears into to the flank of the trolls and 1 griffon and frostie in the front of Archoen's bunker, and a griffon in the flank. IF with the lvl4 and kill half your spears naturally
Smash face with the monsters - having locked Archoen in combat with a griffon and dropping him to s4 = not that scary!
Your opponent at this stage will commit more points to the combat (making it worth 1500+pts) and fail to add the skullcrushers (would have make contact with a griffon with 1 wound left) to keep the game interesting. At this stage your confidence will be very high because you know that there are enough warriors left for you to give yourself a big combat win.
Oh wait - 6 dice Choir later...
And there you have it! you're prince is still alive in your only "combat" unit left (archers) who + the RBT's won you the right flank...shame about the left and middle! Given the Crushers had a great line to run down the archers we called the game.
A crazy game where dice deserted me in all the wrong ways. Ryan said he didn't win the game...my army lost it!
I didn't think the shorter table would have made much of a difference given that at Ruination the games all ended up playing like it was 6x4 anyway. HOWEVER, the extra 2 feet of length meant deployment was more than just simply lining the units up. This cramping of the battleline gave the WoC in this game a huge advantage because there were no gaps in their line for me to exploit.
So there you have it.